Turdas, 1st of Frostfall, 4E 201
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Known personOOC

Someone your organisation knows of, by the name they gave you. Never linked to a real character.

Your organisation keeps a register of known persons: the people it knows of, written down the way your staff know them. Customers are known persons, and later so are suspects, witnesses and contacts.

Names, not players

An entry is the name someone gave you (“Brenuin”, “the tall Nord with the axe”). It is never linked to a real character, so nobody can look up who is behind a name. Two entries may even be the same person in disguise. That is for your staff to find out in character.

  • Other names: nicknames and other names they have used. Searching finds them by any of these.
  • Former names: when you rename someone, the old name is kept, so searching for it still finds them.
  • How to recognise them: a line shown when you pick them at the counter.
  • Reference: your own code for them, like a tab number.
  • Appearance: what they look like, at length: build, face, clothes, marks.
  • Papers: letters, statements and other papers attached to them, kept in your organisation’s files.
  • Bio: anything else your staff should know, with bold, lists and the rest of the writing box’s toolbar.
  • Calling card: if they handed you one, its details show on their page.

Each entry also keeps their warnings, any ban and their credit.

At the counter

When you sell or buy, pick the customer from the register, or choose Walk-in for someone you don’t need to write down. Serving someone new? Type their name and choose Add “…”: they are added when the trade is saved. Anyone who can serve at the counter may do this; editing entries needs a rank that can add and edit known persons.

A Hold’s register also has an entry for each of its citizens and for everyone working in the businesses and factions in the Hold, from its own records. The entry says how the Hold knows them, and it stays when they leave.

Asking the Hold. A guard can ask a Hold whose law it enforces what the Hold’s register knows about someone in the guard’s own register: “Ask the Hold for its records” on the entry. The Hold’s records are protected: nothing is shared unless it agrees. If it does, what it knows is copied into the guard’s entry.

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